Seems that anything I haven't ever upgraded is unchanged, and anything I haven't upgraded since using the patch has costs reset (Thunder SHG2: 18MP>37MP, Avoid: 8MP>24MP, Cure: 77MP>99MP), though it may just be some weird calculation. ![]() Thunder RF: 36MP changed to 30 MP, upgrading lvl by 2 in either 30 or 60 fps changes each to 31MP and 28MP, respectively, but lowering MP lvl by 1 after that causes 35MP and 30MP. Random battles rarely started at 150% speed, as well, though enemies may have used the right attacks immediately in those cases.Įdit6: Patch seems to heavily affect calculation of spell costs. Some enemies in Togoreth, North Togoreth, and in "Iscah Infiltration" were triggering it for sure. May have been from one of my characters dying, as it happened at about the same time. Something during the Combat Exercise "A United Front with Soryu" triggered it. Patrolling movement speeds seem faster, but chase movement speeds are unaffected.Įdit5: Enemies and maybe a few other things can trigger 150% animations. His attack animation loops early on, and he throws cards about 1/4 of the time as normal.Įdit4: The level 99 enemies on the world map have faster animations. When 150% speed is triggered Ace's attack animation breaks. Reloaded and tested with previous patch, and problem occurred with it, as well.Įdit2: The 150% speed gets cancelled when AI or player casts a spell (only confirmed with Thunder RF and Blizzard BOM).Įdit3: Ace's attack animation speed is fine, but his cards fly faster (looks like double speed). I checked against forced double speed, and it isn't quite that fast. Persists until patch is toggled or certain animations cancel it. I'll update this post afterwards to let you know if I find anything.Įdit: Nine's Jump ability causes the entire game to suddenly go 50% faster (all animations of everything players, enemies, the frog in Corsi Cave, etc player movement speed isn't changed, but enemies might?). I'm about to start on Chapter 3 combat exercises. Jeez, another update? You're pumping these out super fast. I guess for savestates or mid-game updating the order should be Previous Disable>Current 60fps>Current Disable>Current 60fps. Turns out going from Update 4's disable code to Update 5's 60fps code doubled the speed of a few things. I was finally able to replicate it and found the actual problem. I really need to find a better way to deal with the fireball I guess, but for now fail miserably at figuring out where it actually get's broken.:c If it's animation speed it's probably caused by the hackish workaround for Ifrit fireballs althrough I don't think my golem summon was triggering it with any attack. (04-18-2015 12:43 PM)LunaMoo Wrote: by golem you mean your summon, or one of those chapter 2 missions enemies? And by speedup it's animation or movement speed(as it uses different code). If the new one would cause crash, make sure to restart emulation/load normal save before getting new update or at least using disable code from the old version before getting the new one, would be also good to check settings, since FFT0 hates things like multithreading, possibly also fast memory and changed psp cpu clock. (04-17-2015 11:35 PM)LunaMoo Wrote: About stability, while testing the patch was stable for me, althrough I didn't really had time to test earlier versions much. I couldn't replicate it after that, so it's not too major. Re-enabling doubled his speed for a second, but he slowed down after that. Disabling the patch returned speed to normal. ![]() A Golem in the mission was double speed at first. I'll keep saves at the start of every chapter so I can rush through and test the other missions eventually. I'll be sure to report all broken triggers, but I won't be testing any mission that's replaced by a Code Crimson since this is my first time through NG+. It's hard to keep the track of everything because of the patch size, so hope there will be no new bugs(like last time c). Let me know, if there are any other missions which never trigger some kind of events.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |